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Instead of rewriting all of Arcane Archer, I just added in notes on how to change the wording.I chose ranger because it could easily be rethemed as paladin-like (more focus on ranged attacks than melee) and still has the western gunslinger vibe to it. Hand of God is more or less an Eldritch Knight with a divine flavor and the ranger’s spell list.However, its AC, overall, is lower than a fighter’s so it should be fine. My only trepidation is giving what is basically a “fighter” both Dex and Wis saves. This happens a couple levels after Samurai get it, so it should, in theory, be fine. Unflappable awards an immunity to being frightened and proficiency in Wisdom saving throws.It’s more thematic than anything as the marginal bonus doesn’t really do much ’til later levels (and is still somewhat weaker than Alertness, which, frankly, would stack awesome with this power). Quick Draw adds a nice little bonus to initiative that scales.The gunslinger gets the same attack count as a fighter does at high levels, making it a DPS machine for sure.The ASIs are modeled after the fighter’s except that I replaced the one at 6th with the overcome magic power that will be much needed for this class due to its limited range of weaponry.
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Cover Fire works similar to Action Surge, but lets you give it to an ally instead of yourself with a little bit of the haste spell tossed in.Elusive is just Second Wind as a reaction.The Gunfighter feature more or less remodels Fighting Style and throws in a few benefits to help make up for any obvious weaknesses the class would have.Equipment had to really be thinned out to make up for the enormous cost of pistols (250gp for a ranged weapon that deals 1d10 damage and bullets that cost 3sp each!).I felt that it didn’t make sense for a gunslinger to be walking around in plate mail, so I gave it light armor only and UD (using Charisma) to bring it up a notch. A lot of the class blends in elements of rogue with a little monk spiced in.Part of me really wanted to take the monk class and use it, but instead, I went with fighter for the ASIs and attacks. Same deal with the gunslinger I’m about to build. There is nothing that the tactician can do that, in theory, a support bard couldn’t also do. For a little insight into how my game balancing and creation method works, I do something called “parallel balance.” Basically, I take a preexisting piece of official content, pick the optimal settings for it, then retheme it so it fits whatever I’m building.įor example, the tactician class that I recently put together is a bard minus magic (the subs will make up for that) with optimal support powers. Right away, I had a feeling for how I wanted to make this class. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this 🙂 ) Thanks! If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. The material here is presented for playtesting and to spark your imagination. And you know the rules: if it comes in as a request from a patron, that means it’s added to the lore of the crowdsourced world Wandrossa, which really makes for an interesting thematic addition.Īlready, I’ve imagined Wandrossa having sort of a mix of age of sail and Napoleonic Wars vibe to it. This comes in as a request from one of my Patrons. I suppose it’s sort of like a coming-of-age for those of us who create original Fifth Edition content. Sooner or later I’d have to create a gunslinger class for Fifth Edition. DM Dave 3 Comments on Gunslinger Class | New Player Option for Dungeons & Dragons Fifth Edition Posted in Player Options
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